Page 15 - ADU Voice Volume 3 Issue 2
P. 15
FALL 2023 · voice 15
while content factors cover variations
in VR scenes, and human factors refer
to individual differences such as gender,
and age. Whilst research is not totally con-
clusive on the correlation between gender
and cybersickness, existing research sug-
gests that women may be more prone to
experiencing its symptoms. Additionaly,
recent research suggests that cybersick-
ness may be more prevalent in older
individuals. This uneven impact of VR
sickness raises concerns about fairness,
particularly in scenarios where health,
safety, and inclusion are crucial factors.
VR is a beneficial technology with high
potential for applications in educa-
tional, clinical, and entertainment fields.
However, issues like cybersickness under-
score the need to mitigate problems
rooted in hardware, content, and human
factors. There is also a need to address
susceptibility factors like gender, real-
world experience, technical proficiency,
and neurological conditions for wide-
spread VR adoption in the future.