Page 468 - Undergraduate Catalog 2026-27
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        GDS 331 – Platformer Game     GDS 311 – Current Trends in Video   types in their scenes.              GDS 312 – Game Genre Analysis   GDS 421 – Introduction to Unreal  graduate. Students will gather
        Project                       Games                                                                   (FPS)                                                       invaluable experience and will have
                                                                    GDS 332 – First-Person Shooter                                          Credit Hour: 3                the option of impressing upon their
        Credit Hour: 5                Credit Hour: 3                Game Project                              Credit Hour: 3
                                                                                                                                            This course focuses on the theoretical   future employers. Students will be
        Prerequisite: GDS 100, GDS 223, GDS   Prerequisite: GDS 211  Credit Hour: 5                           This course explores the first-person   and practical aspects of game   assigned practical work and projects
        201                                                                                                   shooter (FPS) genre, tracing its   development using the Unreal   in different areas related to the
                                      This course explores the evolution   Prerequisite: GDS 232, Co-Req GDS   evolution from early titles to modern   Engine. Students will explore the   gaming industry and its different
        In this course, students will design   of the video game industry from the   312                      hybrid sub-genres. Students will   fundamentals of Unreal Engine,   applications such as education,
        and prototype a 2D platformer   early 2000s to the 2020’s, highlighting                               examine key milestones of the   including its interface, viewport,   training, simulation, etc. Qualified
        game using a video game engine.   landmark titles and significant trends   This course offers a comprehensive   games history, the diversification of   and notable tabs, while learning   students will work with their faculty
        The course covers fundamental   that shaped the gaming landscape   exploration of 3D first-person-    gameplay mechanics, and the rise of   to integrate and manipulate   mentor/internship coordinator
        mechanics and interactions of   during that era. Students will examine   shooter game design, guiding   competitive gaming through iconic   game elements using Blueprints.   to plan for placement, timeline,
        platformer games, with analysis and   the emergence of new consoles, the   students through the process of   tournaments. The course also covers   The course covers topics such as   activities, and procedures This course
        discussions on iconic titles like Mario   transition to 3D gaming, and the   creating a gameplay prototype using   the influence of technology on FPS   actor manipulation, level creation,   enhances students’ understanding
        and Sonic. Students will work in   rise of handheld devices, alongside   a video game engine. Students will   game design, from the advent of  integration of materials, lighting, and   of analytical tools and concepts
        teams to conceptualize their game,   shifts in gameplay mechanics   begin with the conceptual design                                rendering techniques. Students will   in game design. Through practice
        developing core gameplay elements,   and audience diversification. The   phase where they will establish core   3D engines to the integration of   also practice animation, advanced   sessions, micro challenges, and case
        characters, and settings, while also   course includes discussions on the   gameplay mechanics, characters,   online communities, as well as the   Blueprints, navigation, and particle   studies, students learn data mining,
        creating a comprehensive pitch   impact of online gaming, the mobile   and game objectives, then engage   contrasting approaches of certain   effects, equipping them with the   analytics, and machine learning,
        document. The course emphasizes   revolution, independent game   in practical activities including the   franchises. Through discussions,   skills to design and adjust gameplay   exploring data types in games and
        practical skills in 2D platformer   development, and the introduction   writing of pitch documents, designing   assignments, and analysis,   elements and produce basic level   practical applications like balancing
        game design, including systems   of monetization strategies such as   game elements, and programming   students will gain a comprehensive   designs using the Unreal Engine  and retention, while considering
        and documentation, programming,   free-to-play models. Additionally, the   controls while refining their prototype   understanding of how FPS games               ethical issues like privacy and
        planning, and production. It guides   course will analyze the influence of   through rigorous testing. As they   have shaped and continue to   GDS 490 - Capstone Project  biases. The course also covers game
        students through asset retrieval,   technological advancements, the   progress, students will also focus   influence the gaming industry                          design philosophies, diversity, and
        gameplay testing, and iterative   emergence of genres, as well as the   on production planning, visual asset                        Credit Hour: 6                discrimination to explore meaningful
        refinement of their projects. By the   industry’s adaptation to changing   creation, level design, and interface   GDS 431 - Mobile Game Project  Prerequisite: GDS 332, GDS 232,  game creation.
        end, students will have created a   social dynamics, particularly during   development, ultimately culminating   Credit Hour: 5
        polished prototype and prepared a   the Covid-19 pandemic, while   in the preparation of a final                                    GDS 421                       GDS 312 – Game Genre Analysis
        presentation for a final jury review  contemplating the future of gaming   presentation that showcases their   Prerequisite: GDS 212, GDS 201,  This course offers students   (FPS)
                                      in light of technical innovations and   work and the gameplay experience                                                            Credit Hour: 3
        GDS 301 – Narrative Design for   environmental considerations.  they have crafted.                    GDS 202                       the opportunity to apply their
        Video Games                                                                                           This course is designed to guide   accumulated knowledge and skills   This course explores the first-person
                                      GDS 321 – Introduction to 3D   GDS 302 – Game Analytics and                                           in game design by developing a   shooter (FPS) genre, tracing its
        Credit Hour: 3                Modeling                      Philosophies                              students through the entire process   comprehensive capstone project in   evolution from early titles to modern
        Prerequisite: GDS 101         Credit Hour: 3                Credit Hour: 3                            of mobile game development,   groups. Students will choose to create   hybrid sub-genres. Students will
                                                                                                              from initial concept to prototype
                                                                                                                                            either a PC or Mobile game, engaging
        This course provides an introduction   This course covers the essentials of   Prerequisite: GDS 101   production using a specialized game   in all stages of game development   examine key milestones of the
                                                                                                                                                                          games history, the diversification of
        to narrative design, covering its   3D modeling using industry standard                               engine. Students will engage in   from concept inception to final   gameplay mechanics, and the rise of
        development from tabletop role-   software such as Blender, 3DMAX or   This course enhances students’   team-based projects, where they will   production. The course emphasizes   competitive gaming through iconic
        playing games to modern video   another industry standard software.   understanding of analytical tools and   develop core gameplay mechanics,   iterative design, technical proficiency,   tournaments. The course also covers
        games. Students will practice   Students will be introduced to several   concepts in game design. Through   create compelling characters, and   creative problem-solving as well as   the influence of technology on FPS
        thematic dialogue writing, minimalist   concepts and tools such as the x,   practice sessions, micro challenges,   define the mobile game’s context and   team work. Regular feedback will be   game design, from the advent of
        storytelling, and environmental   y, z axes, the types of views and   and case studies, students learn   objectives. Throughout the course,   provided by the instructor to guide   3D engines to the integration of
        narrative techniques. The course   the 3D tool interface. The course   data mining, analytics, and machine   students will write pitch documents,   the progress, and a final presentation   online communities, as well as the
        covers world-building concepts and   also covers camera manipulation,   learning, exploring data types in   design mobile gameplay elements   will be evaluated by a jury  contrasting approaches of certain
        explores the impact of historical  shape creation, transformations,   games and practical applications   with defined functionalities, and   GDS 499 – Internship  franchises. Through discussions,
                                                                    like balancing and retention, while
                                                                                                              produce essential game components,
        and cultural contexts on narrative   alignments, measurements, and   considering ethical issues like privacy   including coding and level design.                 assignments, and analysis,
        creation. Character development skills   pivot management. Through guided   and biases. The course also covers                      Credit Hour: 3                students will gain a comprehensive
        are developed through the study of   practice, students will create simple   game design philosophies, diversity,   The course emphasizes iterative   Prerequisite: Completion of 90 Credit   understanding of how FPS games
        archetypes, motivations, and conflicts.   and complex objects. Additional   and discrimination to explore   testing and refinement of the game   hours            have shaped and continue to
        The course combines lectures,   topics include polygonal modeling,   meaningful game creation.        mechanics, culminating in a polished                        influence the gaming industry
        discussions, and assignments to   optimization practices, and material                                prototype and a comprehensive   The internship course is specifically
        equip students with tools for crafting   blueprints. The course concludes with                        presentation for a final jury.  designed to provide students an
        engaging video game stories and   lighting techniques, allowing students                                                            opportunity to understand industrial
        characters.                   to integrate and adjust various light                                                                 practices and culture before they


        Abu Dhabi University | Undergraduate Catalog 2026 - 2027                                              Abu Dhabi University | Undergraduate Catalog 2026 - 2027
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