Page 465 - Undergraduate Catalog 2026-27
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 Bachelor of Arts   GDS 101 – Principles of Game   visual content. The course begins   paper prototypes, with a focus on   addresses effective email and   GDS 232 – 2D Game Design Project
 Design
                                      calendar management, notification
 with an introduction to the Adobe
        iterative testing and refinement.
                                                                    Credit Hour: 5
 in Video Game   Credit Hour: 3  Suite, followed by foundational skills   Students will also be introduced to   management, and advanced calendar   Prerequisite: GDS 121, GDS 223, GDS
 in Illustrator, including document
        production planning, component
                                      functionalities. Students will also gain
 Design  In this course students will explore   creation, workspace navigation,   creation, and quality assurance   insights into cloud storage solutions   100, GDS 201
 the fundamentals of game design,
                                      with Google Drive and OneDrive.
 and the use of various design tools.
        through comprehensive testing
                                                                    In this hands-on course, students
 including game rules, components,   Students will engage in practical   and feedback. Upon completion   will engage in the design and
 and player-centric design principles,   exercises to design logos and game   of the course, students will have   GDS 201 – Game Mechanics  development of a 2D video game
 while gaining an understanding of   objects. This will be followed by   practical experience in board game   Credit Hour: 3  prototype using the popular game
 Program Core   neurological factors that influence   hands-on lessons in Animate that   development, along with improved   Prerequisite: GDS 101  engine Unity. The course begins with
 gameplay. Through practical
        skills in teamwork, creativity, and
 cover keyframes, object rigging, and
                                                                    an introduction to the Unity interface
 workshops and assignments,   character animation principles such   project management.  This course focuses on the essential   and essential functionalities, including
 Compulsory Courses  students will analyze various game   as breathing and running. The course   role of game mechanics in game   asset retrieval and instantiation.
 types, develop a game concept, and   will also introduce students to the   GDS 223 – Introduction to Unity  design, guiding students to create,   As students explore their creative
 GDS 131 - Escape Game Project  learn to present their ideas effectively.   essentials of Photoshop, focusing   Credit Hour: 2  explain, and justify their unique game   concepts, they will develop a
 Credit Hour: 3  The course emphasizes hands-on   on layers, selections, and retouching   This introductory course on   mechanisms. Students will explore   comprehensive game design
 experience with design frameworks,   techniques to enhance images   innovative mechanics from various   document and prepare a pitch for
 This course introduces students   such as the MDA Framework, and   effectively but also ethically  Unity provides students with a   games and engage in designing   their project. The course emphasizes
 to the design and development   develops the students’ ability to   comprehensive foundation in video   their own. Communication is also   iterative development, featuring
 of escape games, focusing on   structure, define, and communicate   GDS 102 – Prototyping Techniques  game development using the Unity   emphasized, with discussions and   playtests to evaluate prototypes
 storytelling, puzzle creation, and   game concepts with clarity  Credit Hour: 3  engine. Students will familiarize   exercises on effectively conveying key   and refine gameplay mechanics,
 production. Students will work in   Prerequisite: GDS 101  themselves with the Unity interface,   concepts like gameplay, rules, core   controls, and visuals. Through a cycle
 teams to conceptualize a game   GDS 132 – Level Design Workshop  learn to create basic projects and   gameplay, gameplay loops, objectives,   of testing, feedback, and adjustment,
 theme, narration, design locations,   Credit Hour: 3  This course introduces students to   scenes, and grasp essential concepts   resources, and rewards to production   students will polish their prototypes
 and develop engaging puzzles.   Prerequisite: GDS 100  game design prototyping techniques,   such as GameObjects, components,   teams and editorial decision-makers  and finalize their presentations.
 Through iterative prototyping, testing,   starting with non-engine methods   and C# scripting. Over the duration
 and refinement, they will produce   This course offers an in-depth study   such as paper prototypes, tokens,   of the course, students will engage   GDS 211 – History of Video Games  GDS 212 – Mobile Game Culture
 a fully functional escape game.   of game level design. Students   and post-its, before progressing   in hands-on projects which will cover   Credit Hour: 3  Credit Hour: 3
 Emphasis will be placed on practical   will learn to structure level design   to simple digital prototyping using   critical skills like asset integration,
 skills, including the creation of game   by evaluating game elements and   tools like spreadsheets and Figma.   user interface design, animations,   This course explores the history,   This course explores the evolution
 components and solving gameplay   considering the macro structure of   Students will conceptualize, design,   and debugging tools. By the end,   development, and key milestones   of mobile video games from their
                                      of the video game industry, from its
 creation challenges. The course   levels, with an emphasis on design   test, and refine their prototypes   students will have the knowledge and   inception to the present day,
 concludes with final playtesting and   intentions and gameplay progression.   through iterative processes,   experience necessary to develop a   origins to the modern era. Students   focusing on gameplay mechanics,
                                      will examine the industry’s major
 evaluation of the completed games  Students will create a comprehensive   learning to apply mathematical   small 2D or 3D game, utilizing Unity’s   technological advancements,
 level design strategy document   concepts such as probabilities and   core features and best practices   players and technological innovations,   economic models, and cultural
 GDS 100 – Level Design  which outlines the direction and   balancing to enhance gameplay   for project management and error   starting with early experiments   implications. Beginning with the
 Credit Hour: 3  gameplay elements for each level.   systems. The course emphasizes   handling.  through the first consoles and arcade   early days of mobile gaming in
 Throughout the course, students will   hands-on practice, critical testing,   machines. The course covers pivotal   the 1990s, students will analyze
 This course introduces students to   develop and refine their designed   GDS 222 – Office Tools and   moments such as the 1983 market   iconic titles, examine technological
 the fundamentals of Level Design   levels, incorporating feedback from   and adaptation, culminating in   Applications  crash, the revival led by Nintendo in   limitations of the era, and discuss
 through hands-on exercises and   testing. The course concludes with   the creation and presentation of a   Credit Hour:1  the 1980s, the Sega-Nintendo rivalry   the role of mobile games in driving
 collaborative workshops. Students will   the modification, enhancement, and   finalized game system prototype as   of the 1990s, and the technological   phone sales. The course discusses
 explore the roles of a level designer,   completion of a full game prototype,   part of their final assessment.  This course introduces students to   advancements of the 32-bit and   the transformation brought by
 learn key concepts such as rhythm,   providing students with practical   GDS 231 – Board Game Project  essential office tools used in modern   3D eras. Topics include gameplay   smartphones, emphasizing the
 variety, pacing, and progression at   experience in crafting engaging and   Credit Hour: 5  companies, focusing on both Office   innovations, challenges in 3D design,   impact of app stores and touch
 both micro (within a level) and macro   cohesive game levels  365 and Google Workspace. Students   the maturing console market of the   technology on game distribution and
 (across the game) scales, and create   This course offers an in-depth   will explore word processing with   2000s, the rise of e-sports, online   monetization strategies, including
 cohesive and challenging game levels.   GDS 121 – Introduction to Adobe   exploration of board game design,   Word and Google Docs, learning   gaming, and new economic models.   the rise of freemium models. The
 By designing, testing, and refining   Suite  guiding students from the initial   about interfaces, document creation,   By the end of the course, students will   course investigates also social and
 their levels based on peer feedback,   Credit Hour: 3  concept to a fully developed   formatting, and collaborative features   gain a comprehensive understanding   competitive mobile games from 2015
 students will develop practical skills   prototype. Students will analyze   such as headers, footers, and table   of how video games evolved into   onward, highlighting innovations
 in level architecture, player guidance,   In this course, students will explore   existing games, brainstorm themes,   of contents. The course also covers   a global cultural and economic   such as augmented reality and
 spatial design, and narrative   the fundamental functions and   and collaborate in teams to create   spreadsheet applications with Excel   phenomenon  cross-platform play while considering
 integration, preparing them for more   interfaces of Adobe Illustrator,   original game ideas. The course   and Google Sheets, emphasizing   the influence of the Asian market on
 advanced game design courses and   Photoshop, and Animate, equipping   covers pitching concepts, designing   data entry, formulas, charts, and   global trends.
 applications  themselves with the skills necessary   game mechanics, and developing   conditional formatting for data
 to create, edit, and animate simple   analysis. Additionally, the course
 Abu Dhabi University | Undergraduate Catalog 2026 - 2027  Abu Dhabi University | Undergraduate Catalog 2026 - 2027
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