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        Bachelor of Arts              GDS 101 – Principles of Game   visual content. The course begins        paper prototypes, with a focus on   addresses effective email and   GDS 232 – 2D Game Design Project
                                      Design
                                                                                                                                            calendar management, notification
                                                                    with an introduction to the Adobe
                                                                                                              iterative testing and refinement.
                                                                                                                                                                          Credit Hour: 5
        in Video Game                 Credit Hour: 3                Suite, followed by foundational skills    Students will also be introduced to   management, and advanced calendar   Prerequisite: GDS 121, GDS 223, GDS
                                                                    in Illustrator, including document
                                                                                                              production planning, component
                                                                                                                                            functionalities. Students will also gain
        Design                        In this course students will explore   creation, workspace navigation,   creation, and quality assurance   insights into cloud storage solutions   100, GDS 201
                                      the fundamentals of game design,
                                                                                                                                            with Google Drive and OneDrive.
                                                                    and the use of various design tools.
                                                                                                              through comprehensive testing
                                                                                                                                                                          In this hands-on course, students
                                      including game rules, components,   Students will engage in practical   and feedback. Upon completion                               will engage in the design and
                                      and player-centric design principles,   exercises to design logos and game   of the course, students will have   GDS 201 – Game Mechanics  development of a 2D video game
                                      while gaining an understanding of   objects. This will be followed by   practical experience in board game   Credit Hour: 3         prototype using the popular game
               Program Core           neurological factors that influence   hands-on lessons in Animate that   development, along with improved   Prerequisite: GDS 101   engine Unity. The course begins with
                                      gameplay. Through practical
                                                                                                              skills in teamwork, creativity, and
                                                                    cover keyframes, object rigging, and
                                                                                                                                                                          an introduction to the Unity interface
                                      workshops and assignments,    character animation principles such       project management.           This course focuses on the essential   and essential functionalities, including
        Compulsory Courses            students will analyze various game   as breathing and running. The course                             role of game mechanics in game   asset retrieval and instantiation.
                                      types, develop a game concept, and   will also introduce students to the   GDS 223 – Introduction to Unity  design, guiding students to create,   As students explore their creative
        GDS 131 - Escape Game Project  learn to present their ideas effectively.   essentials of Photoshop, focusing   Credit Hour: 2       explain, and justify their unique game   concepts, they will develop a
        Credit Hour: 3                The course emphasizes hands-on   on layers, selections, and retouching   This introductory course on   mechanisms. Students will explore   comprehensive game design
                                      experience with design frameworks,   techniques to enhance images                                     innovative mechanics from various   document and prepare a pitch for
        This course introduces students   such as the MDA Framework, and   effectively but also ethically     Unity provides students with a   games and engage in designing   their project. The course emphasizes
        to the design and development   develops the students’ ability to                                     comprehensive foundation in video   their own. Communication is also   iterative development, featuring
        of escape games, focusing on   structure, define, and communicate   GDS 102 – Prototyping Techniques  game development using the Unity   emphasized, with discussions and   playtests to evaluate prototypes
        storytelling, puzzle creation, and   game concepts with clarity  Credit Hour: 3                       engine. Students will familiarize   exercises on effectively conveying key   and refine gameplay mechanics,
        production. Students will work in                           Prerequisite: GDS 101                     themselves with the Unity interface,   concepts like gameplay, rules, core   controls, and visuals. Through a cycle
        teams to conceptualize a game   GDS 132 – Level Design Workshop                                       learn to create basic projects and   gameplay, gameplay loops, objectives,   of testing, feedback, and adjustment,
        theme, narration, design locations,   Credit Hour: 3        This course introduces students to        scenes, and grasp essential concepts   resources, and rewards to production   students will polish their prototypes
        and develop engaging puzzles.   Prerequisite: GDS 100       game design prototyping techniques,       such as GameObjects, components,   teams and editorial decision-makers  and finalize their presentations.
        Through iterative prototyping, testing,                     starting with non-engine methods          and C# scripting. Over the duration
        and refinement, they will produce   This course offers an in-depth study   such as paper prototypes, tokens,   of the course, students will engage   GDS 211 – History of Video Games  GDS 212 – Mobile Game Culture
        a fully functional escape game.   of game level design. Students   and post-its, before progressing   in hands-on projects which will cover   Credit Hour: 3      Credit Hour: 3
        Emphasis will be placed on practical   will learn to structure level design   to simple digital prototyping using   critical skills like asset integration,
        skills, including the creation of game   by evaluating game elements and   tools like spreadsheets and Figma.   user interface design, animations,   This course explores the history,   This course explores the evolution
        components and solving gameplay   considering the macro structure of   Students will conceptualize, design,   and debugging tools. By the end,   development, and key milestones   of mobile video games from their
                                                                                                                                            of the video game industry, from its
        creation challenges. The course   levels, with an emphasis on design   test, and refine their prototypes   students will have the knowledge and                   inception to the present day,
        concludes with final playtesting and   intentions and gameplay progression.   through iterative processes,   experience necessary to develop a   origins to the modern era. Students   focusing on gameplay mechanics,
                                                                                                                                            will examine the industry’s major
        evaluation of the completed games  Students will create a comprehensive   learning to apply mathematical   small 2D or 3D game, utilizing Unity’s                 technological advancements,
                                      level design strategy document   concepts such as probabilities and     core features and best practices   players and technological innovations,   economic models, and cultural
        GDS 100 – Level Design        which outlines the direction and   balancing to enhance gameplay        for project management and error   starting with early experiments   implications. Beginning with the
        Credit Hour: 3                gameplay elements for each level.   systems. The course emphasizes      handling.                     through the first consoles and arcade   early days of mobile gaming in
                                      Throughout the course, students will   hands-on practice, critical testing,                           machines. The course covers pivotal   the 1990s, students will analyze
        This course introduces students to   develop and refine their designed                                GDS 222 – Office Tools and    moments such as the 1983 market   iconic titles, examine technological
        the fundamentals of Level Design   levels, incorporating feedback from   and adaptation, culminating in   Applications              crash, the revival led by Nintendo in   limitations of the era, and discuss
        through hands-on exercises and   testing. The course concludes with   the creation and presentation of a   Credit Hour:1            the 1980s, the Sega-Nintendo rivalry   the role of mobile games in driving
        collaborative workshops. Students will   the modification, enhancement, and   finalized game system prototype as                    of the 1990s, and the technological   phone sales. The course discusses
        explore the roles of a level designer,   completion of a full game prototype,   part of their final assessment.  This course introduces students to   advancements of the 32-bit and   the transformation brought by
        learn key concepts such as rhythm,   providing students with practical   GDS 231 – Board Game Project  essential office tools used in modern   3D eras. Topics include gameplay   smartphones, emphasizing the
        variety, pacing, and progression at   experience in crafting engaging and   Credit Hour: 5            companies, focusing on both Office   innovations, challenges in 3D design,   impact of app stores and touch
        both micro (within a level) and macro   cohesive game levels                                          365 and Google Workspace. Students   the maturing console market of the   technology on game distribution and
        (across the game) scales, and create                        This course offers an in-depth            will explore word processing with   2000s, the rise of e-sports, online   monetization strategies, including
        cohesive and challenging game levels.   GDS 121 – Introduction to Adobe   exploration of board game design,   Word and Google Docs, learning   gaming, and new economic models.   the rise of freemium models. The
        By designing, testing, and refining   Suite                 guiding students from the initial         about interfaces, document creation,   By the end of the course, students will   course investigates also social and
        their levels based on peer feedback,   Credit Hour: 3       concept to a fully developed              formatting, and collaborative features   gain a comprehensive understanding   competitive mobile games from 2015
        students will develop practical skills                      prototype. Students will analyze          such as headers, footers, and table   of how video games evolved into   onward, highlighting innovations
        in level architecture, player guidance,   In this course, students will explore   existing games, brainstorm themes,   of contents. The course also covers   a global cultural and economic   such as augmented reality and
        spatial design, and narrative   the fundamental functions and   and collaborate in teams to create    spreadsheet applications with Excel   phenomenon            cross-platform play while considering
        integration, preparing them for more   interfaces of Adobe Illustrator,   original game ideas. The course   and Google Sheets, emphasizing                        the influence of the Asian market on
        advanced game design courses and   Photoshop, and Animate, equipping   covers pitching concepts, designing   data entry, formulas, charts, and                    global trends.
        applications                  themselves with the skills necessary   game mechanics, and developing   conditional formatting for data
                                      to create, edit, and animate simple                                     analysis. Additionally, the course
        Abu Dhabi University | Undergraduate Catalog 2026 - 2027                                              Abu Dhabi University | Undergraduate Catalog 2026 - 2027
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