Page 466 - Undergraduate Catalog 2026-27
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        GDS 202 – Gamer Profiles and   Photoshop, and Animate, equipping   prototype. Students will analyze   Word and Google Docs, learning   eras. Topics include gameplay  the transformation brought by
        Behaviors                     themselves with the skills necessary   existing games, brainstorm themes,   about interfaces, document creation,   innovations, challenges in 3D design,   smartphones, emphasizing the
        Credit Hour: 3                to create, edit, and animate simple   and collaborate in teams to create   formatting, and collaborative features   the maturing console market of  impact of app stores and touch
                                      visual content. The course begins   original game ideas. The course     such as headers, footers, and table                         technology on game distribution and
        This course provides an       with an introduction to the Adobe   covers pitching concepts, designing                               the 2000s, the rise of e-sports, online   monetization strategies, including the
        understanding of players, focusing   Suite, followed by foundational skills   game mechanics, and developing   of contents. The course also covers   gaming, and new economic models.   rise of freemium models. The course
        on their motivations, play styles,   in Illustrator, including document   paper prototypes, with a focus on   spreadsheet applications with Excel   By the end of the course, students will   investigates also social and
        economic behavior and retention.   creation, workspace navigation, and   iterative testing and refinement.  and Google Sheets, emphasizing   gain a comprehensive understanding
        Students will be introduced to various   the use of various design tools.                             data entry, formulas, charts, and   of how video games evolved into   competitive mobile games from 2015
        player profiles and will engage in                          Students will also be introduced to       conditional formatting for data   a global cultural and economic   onward, highlighting innovations
        advanced player profile analysis. The   Students will engage in practical   production planning, component   analysis. Additionally, the course   phenomenon      such as augmented reality and
        course also covers the evolution and   exercises to design logos and game   creation, and quality assurance   addresses effective email and                       cross-platform play while considering
        categories of players in the mobile   objects. This will be followed by   through comprehensive testing and   calendar management, notification   GDS 232 – 2D Game Design Project  the influence of the Asian market on
        market, examining their motivations,   hands-on lessons in Animate that   feedback. Upon completion of the   management, and advanced calendar   Credit Hour: 5   global trends.
        gameplay preferences, and spending   cover keyframes, object rigging, and   course, students will have  functionalities. Students will also gain                  GDS 202 – Gamer Profiles and
        patterns. Moreover, through class   character animation principles such   practical experience in board game   insights into cloud storage solutions   Prerequisite: GDS 121, GDS 223,  Behaviors
        work and assignments, students will   as breathing and running. The course   development, along with improved   with Google Drive and OneDrive.
        develop their own game concepts   will also introduce students to the   skills in teamwork, creativity, and   GDS 201 – Game Mechanics  GDS 100, GDS 201          Credit Hour: 3
        and mechanics targeting specific   essentials of Photoshop, focusing  project management.                                           In this hands-on course, students   This course provides an
        player profiles.              on layers, selections, and retouching                                   Credit Hour: 3                will engage in the design and   understanding of players, focusing
        GDS 132 – Level Design Workshop  techniques to enhance images   GDS 223 – Introduction to Unity       Prerequisite: GDS 101         development of a 2D video game   on their motivations, play styles,
                                      effectively but also ethically  Credit Hour: 2                                                        prototype using the popular game   economic behavior and retention.
        Credit Hour: 3                                                                                        This course focuses on the essential   engine Unity. The course begins with   Students will be introduced to various
                                      GDS 102 – Prototyping Techniques  This introductory course on Unity     role of game mechanics in game   an introduction to the Unity
        Prerequisite: GDS 100                                       provides students with a                  design, guiding students to create,                         player profiles and will engage in
                                      Credit Hour: 3                                                                                        interface and essential functionalities,   advanced player profile analysis. The
        This course offers an in-depth study                        comprehensive foundation in video         explain, and justify their unique game   including asset retrieval and   course also covers the evolution and
        of game level design. Students  Prerequisite: GDS 101       game development using the Unity          mechanisms. Students will explore   instantiation. As students explore   categories of players in the mobile
                                                                                                              innovative mechanics from various
        will learn to structure level design   This course introduces students to   engine. Students will familiarize   games and engage in designing  their creative concepts, they will   market, examining their motivations,
                                                                                                                                                                          gameplay preferences, and spending
        by evaluating game elements and   game design prototyping techniques,   themselves with the Unity interface,                        develop a comprehensive game
        considering the macro structure of   starting with non-engine methods   learn to create basic projects and   their own. Communication is also   design document and prepare a   patterns. Moreover, through class
                                                                                                                                                                          work and assignments, students will
        levels, with an emphasis on design   such as paper prototypes, tokens, and   scenes, and grasp essential concepts   emphasized, with discussions and   pitch for their project. The course
        intentions and gameplay progression.   post-its, before progressing  such as GameObjects, components,   exercises on effectively conveying key   emphasizes iterative development,   develop their own game concepts
        Students will create a        to simple digital prototyping using   and C# scripting. Over the duration   concepts like gameplay, rules, core   featuring playtests to evaluate   and mechanics targeting specific
                                                                                                                                                                          player profiles.
                                                                    of the course, students will engage
                                                                                                              gameplay, gameplay loops, objectives,
        comprehensive level design strategy   tools like spreadsheets and Figma.   in hands-on projects which will cover   resources, and rewards to production   prototypes and refine gameplay   GDS 203 – Game Documents
                                                                                                                                            mechanics, controls, and visuals.
        document which outlines the   Students will conceptualize, design,   critical skills like asset integration,   teams and editorial decision-makers
        direction and gameplay elements for   test, and refine their prototypes   user interface design, animations,                        Through a cycle of testing, feedback,   Credit Hour: 3
        each level. Throughout the course,   through iterative processes, learning   and debugging tools. By the end,  GDS 211 – History of Video Games  and adjustment, students will polish
        students will develop and refine   to apply mathematical concepts                                     Credit Hour: 3                their prototypes and finalize their   Prerequisite: GDS 101
        their designed levels, incorporating   such as probabilities and balancing   students will have the knowledge and                   presentations.                This course introduces students
        feedback from testing. The course   to enhance gameplay systems.   experience necessary to develop a   This course explores the history,                          to essential game development
        concludes with the modification,   The course emphasizes hands-  small 2D or 3D game, utilizing Unity’s   development, and key milestones   GDS 212 – Mobile Game Culture  documentation, focusing on
        enhancement, and completion of  on practice, critical testing, and   core features and best practices  of the video game industry, from its   Credit Hour: 3
                                      adaptation, culminating in                                              origins to the modern era.                                  maintaining comprehensive records.
        a full game prototype, providing                            for project management and error                                        This course explores the evolution   Students will conceptualize a game,
        students with practical experience in   the creation and presentation of a   handling.                Students will examine the industry’s   of mobile video games from their   targeting audience, genre, and core
        crafting engaging and cohesive game   finalized game system prototype as   GDS 222 – Office Tools and   major players and technological   inception to the present day,   gameplay, and create a streamlined
        levels                        part of their final assessment.  Applications                           innovations, starting with early   focusing on gameplay mechanics,   concept document. The course
        GDS 121 – Introduction to Adobe   GDS 231 – Board Game Project  Credit Hour:1                         experiments through the first   technological advancements,   covers the documentation of game
                                                                                                              consoles and arcade machines. The
                                                                                                                                            economic models, and cultural
        Suite                         Credit Hour: 5                                                          course covers pivotal moments such   implications. Beginning with the   mechanics design through iterative
                                                                                                                                                                          processes, with exercises on detailing
        Credit Hour: 3                This course offers an in-depth   This course introduces students to     as the 1983 market crash,     early days of mobile gaming in   gameplay elements. By course end,
                                                                    essential office tools used in modern
        In this course, students will explore   exploration of board game design,   companies, focusing on both Office   the revival led by Nintendo in the   the 1990s, students will analyze   students will produce a complete set
                                                                                                                                            iconic titles, examine technological
        the fundamental functions and   guiding students from the initial   365 and Google Workspace. Students   1980s, the Sega-Nintendo rivalry of   limitations of the era, and discuss   of game design documents.
        interfaces of Adobe Illustrator,   concept to a fully developed   will explore word processing with   the 1990s, and the technological   the role of mobile games in driving
                                                                                                              advancements of the 32-bit and 3D
                                                                                                                                            phone sales. The course discusses
        Abu Dhabi University | Undergraduate Catalog 2026 - 2027                                              Abu Dhabi University | Undergraduate Catalog 2026 - 2027
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