Page 142 - Undergraduate Catalog 2026-27
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        Program Learning Outcomes                                                                             Curriculum
                                                                                                              Total Credit Hours: 121

        On successful completion of this program the graduate will be                                          General Education Requirements                          18 credit hours
        able to:
        PLO1: Analyze the historical and cultural evolution of video                                           Program Core Requirements                               91 credit hours
        games, including genre development, key milestones, and                                                Electives                                               12 credit hours
        contemporary trends, to understand their societal impact and
        influence on game design practices
        PLO2: Design creative and innovative video game concepts,                                             General Education Requirement                                         18 Credit Hours
        including mechanics, systems, and gameplay, while effectively
        addressing various constraints (artistic, technical, economic, etc.).                                                                                                                  Credit
                                                                                                                Course Code        Course Title                    Prerequisite(s)
        PLO3: Create comprehensive and detailed documentation of the                                                                                                                           Hours
        concepts, systems, processes, and organization required for the                                          ARL 101 (A)  Communication Skills in Arabic I  No Prerequisite                  3
        production or presentation of a video game
                                                                                                                                                      IELTS average score of 6 or EMSAT average score of 1400 or
        PLO4: Develop the gameplay of a video game by integrating                                                                                     passing grade in ENG 102 (R)
        and adjusting visual, audio, and interactive components within                                            ENG 200   English II                                                           3
        a professional game engine, showcasing advanced skills and                                                                                    (FWS100(E) as co-requisite if placed in ENG200)
        knowledge in game design
                                                                                                                                                      ENG102 (R) & FWS100(E) as pre-requisite
        PLO5: Communicate video game concepts effectively to different                                            FWS 205   UAE and GCC Society                                                  3
        stakeholders, tailoring communication style and content to meet                                                                               FWS100(E)/ USS001 as co-requisite if students enter to
        the specific needs and interests of each group                                                                                                ENG200 course directly
        PLO6: Manage and oversee video game production while being                                                FWS 310   Fundamentals of Innovation and   ENG 200 + Completion of 60 credit hours
        able to thoroughly analyze data from operations and testing                                                         Entrepreneurship
        phases, to ensure optimal game quality at launch and throughout                                          ISL100 (A)  Islamic Culture          No Prerequisite
        the live-ops phase
                                                                                                                 FWS 100 (E)  Academic Skills for Success  No Prerequisite
        PLO7: Cultivate responsible and ethical professional skills based
        on an up-to-date understanding of the video game industry and its
        associated cultural dimensions, emphasizing continuous learning
        and adaptation                                                                                        Major Core Courses                                                            91 Credit Hours
                                                                                                                                                                                               Credit
                                                                                                                Course Code                Course Title                    Prerequisite(s)
                                                                                                                                                                                               Hours
                                                                                                                  GDS131    Escape Game Project                             No Prerequisite      3
                                                                                                                  GDS100    Level Design                                    No Prerequisite      3
                                                                                                                  GDS101    Principles of Game Design                       No Prerequisite      3
                                                                                                                  GDS132    Level Design Workshop                             GDS100             3
                                                                                                                  GDS121    Introduction to Adobe Suite                     No Prerequisite      3
                                                                                                                  GDS102    Game Documents                                    GDS101             3
                                                                                                                  GDS122    Office Tools and Applications                   No Prerequisite      1
                                                                                                                  GDS202    Prototyping Techniques                            GDS101             3
                                                                                                                  GDS223    Introduction to Unity                           No Prerequisite      2
                                                                                                                  GDS201    Game Mechanics                                    GDS101             3
                                                                                                                  GDS211    History of Video Games                          No Prerequisite      3
                                                                                                                                                                        GDS121, GDS223, GDS100,
                                                                                                                  GDS232    2D Game Design Project                            GDS201             5


        Abu Dhabi University | Undergraduate Catalog 2026 - 2027                                              Abu Dhabi University | Undergraduate Catalog 2026 - 2027
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